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JM7 / Feb 21, 2013


The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.


Hey guildies, a couple new things coming our way around Feb 26th. The biggest update being Guild Missions, as well as little updates to the trade post and such.

all of that can be read about @https://www.guildwars2.com/en/the-game/releases/february-2013/

Team Up for Guild Missions
Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!

More info @ https://www.guildwars2.com/en/news/

Video:https://www.youtube.com/watch?v=7z_8_yKMzGA



Don't Forget to Download Raidcall
info on that: {HERE}

If you have any Questions feel free to use our forums, we'll be happy to answer any questions or concerns you might have about the Full-release or just General Info regarding the guild.

Thanks for Reading and Happy Gaming,

-JM7
JM7 / Jan 24, 2013


The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…




Hello Guildies!
As you may or may not know Jan 28th will be the next big content update for GW2, the "Flame and Frost: Prelude" is the prologue to a multi-stage narrative that will bring big changes to Guild Wars 2 in the months to come. You are going to see new things from new Pvp maps to NEW and Improved Achievement System!!!
if you want alittle more details take a peep at this news post for the details as well as where we are as a guild :B


Fist things First! I mean uhh...First things....

Well if you haven't heard [VAST] has moved to a new home! IoJ -> Kaineng.
Thats right after all the guilds left WvW on IoJ we thought it to be beneficial for the future of our guild to have a strong WvW Team and since the "free server hops" are going away on the 28th. We recommend you switch ASAP if you haven't yet. However if you have other plans with another Guild/Server let us know you can still be in the alliance rankings within [VAST].

if you Must know why we chose Kaineng well here is your answer:


Kaineng Server Site (aka NEO) @ http://neverendingodds.com/



Flame & Frost Content:

-Improved Achievement System
Anet is adding a new rotation of daily achievements to add variety and encourage you to explore the open world. You’ll get different achievements every day of the week and a new achievement tracker in the UI to make it easier to track your progress.
-New Achievement Laurels
You’ll earn some brand-new laurels as a reward for daily and monthly achievements! Redeem these laurels for rewards like the new Ascended gear and Infusions!
-New Utility Infusions and Ascended Amulets
Anet is adding a wide range of new gear that can be purchased with the new laurels. Starting with 5 new Utility Infusions and 30 Ascended Amulets to choose from, there’s something for every style of player.
-Guesting
With the new guesting system, you can play with friends on other worlds in the same region (North America, Europe) without changing your homeworld. Guesting is free, but going forward there will be a gem fee for transferring home worlds, so make sure you’re on the home world you want to permanently play on before 28 January!
-Misc Upgrades & Improvements
Anet is making a ton of other improvements to the game this month, such as enhanced performance in WvW, tweaks to the dynamic level adjustment system, UI improvements, As well as the Occasional Mesmer Nerf, which will be detailed in the release notes.
-New Items in Gem Store
It’s a new year, which means all-new items and a redesigned favorite in the Gem Store! From Baby Quaggan Backpacks to Riding Brooms to the revamped Box o’ Fun, you’ll find it all in the Gem Store!



[VAST] Streaming all over the place....
Alot of the time you can catch us Streaming on Twitch with Raidcall, come and watch sometime!!!
Sujin @ http://www.twitch.tv/shu_d_jhin
Jedi @ http://www.twitch.tv/jedimind7rix

Dancing Across Tyria & Dredge-Step!!!
Vid's made by your fellow guildies, Like and Subscribe pl0x!

Dancing Across Tyria by Yumikiko
http://www.youtube.com/watch?v=KzovdF5nlVA

Dredge-Step by JediMind7rix
http://www.youtube.com/watch?v=8jSn-QNgxjY


[VAST] STILL wants Dungeons Guides for the Forums
We are looking for people that want to provide us with guides to each dungeon for future reference. New members and everyone who hasn't done dungeons before can greatly benefit from these especially if you know and tips & tricks to making the runs faster as well as naming your favorite/fastest routes or paths.
-Ascalon Catacombs(AC)
-Twilight Arbor(TA)
-Honor of the Waves(HoW)
-Arah
-Cruciable of Eternity(CoE)
-Citadel of Flame(CoF)


Don't Forget to Download Raidcall
info on that: {HERE}

If you have any Questions feel free to use our forums, we'll be happy to answer any questions or concerns you might have about the Full-release or just General Info regarding the guild.

Thanks for Reading and Happy Gaming,

-JM7
JM7 / Nov 15, 2012


Hai guyssss,

Welcome to the month of November; where you can expect to get really fat during the Holidays. Yep its that time of the month again, not a period you sicko! AN UPDATE IS HERE!
:B

Lost Shores: Fractals of the Mists
So Anet has an update in store for us this month it comes with a once in a lifetime event and a new Map named "Lost Shores" for us to explore. Along with this Map Anet is introducing an all-new dungeon experience for us to which includes a "difficulty scale" setting you can adjust based on previous runs completed and the randomization of 3 dungeons per run. All this begins on the 16th of November, hope to see you all there!

More info for Lost Shores Map@ https://www.guildwars2.com/

More info for Dungeon@ http://www.guildwars2hub.com/

[VAST] STILL wants Dungeons Guides for the Forums
We are looking for people that want to provide us with guides to each dungeon for future reference. New members and everyone who hasn't done dungeons before can greatly benefit from these especially if you know and tips & tricks to making the runs faster as well as naming your favorite/fastest routes or paths.
-Ascalon Catacombs(AC)
-Twilight Arbor(TA)
-Honor of the Waves(HoW)
-Arah
-Cruciable of Eternity(CoE)
-Citadel of Flame(CoF)


Don't Forget to Download Raidcall
info on that: {HERE}

If you have any Questions feel free to use our forums, we'll be happy to answer any questions or concerns you might have about the Full-release or just General Info regarding the guild.

Thanks for Reading and Happy Gaming,

-JM7
JM7 / Oct 06, 2012



Wuddup,
Happy October everyone, I hope you are all ready for some candy and trick or treating! :B
I know it's been a while but I am sure most of us have been quite busy just enjoying all that GW2 has to offer. Since it is October you all can expect Anet to provide us with something Halloween themed seeing as this is the first Holiday for GW2!!!(I am hoping for zombies) Now then, I will try to cover some of my favorite things I've done during the past couple of weeks and hopefully you can try them out if you haven't yet.

Jumping Puzzles
So there are quite a bit of Jumping puzzels in the game all giving achievements to those who push all the way through and get the final chest!
some of the most rewarding ones are in WvW, one in each borderlands and one in Eternal Battle grounds.
Borderlands:
http://www.youtube.com/watch?v=j76glcOjKZM

Eternal Battlegrounds:
http://www.youtube.com/watch?v=2hn2koQ2Qo4


The Mists
The mists is the best place for you to test run new builds and weapon combinations, also the "PvP locker" lets you preview just about every single armor/weapon/rune/sigil in the game.
If you haven't done a few games of sPvP yet, head out there and check it out.

[VAST] wants Dungeons Guides for the Forums
We are looking for people that want to provide us with guides to each dungeon for future reference. New members and everyone who hasn't done dungeons before can greatly benefit from these especially if you know and tips & tricks to making the runs faster as well as naming your favorite/fastest routes!
-Ascalon Catacombs(AC)
-Twilight Arbor(TA)
-Honor of the Waves(HoW)
-Arah
-Cruciable of Eternity(CoE)
-Citadel of Flame(CoF)

Dungeon Daily Rewards
Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards. However if you have a few ALT characters you can easily recieve 60 each day on each character(provided they complete the dungeon).


Mystic Forge Recipes

The Mystic Forge is quite a remarkable beast, depending on how you use it you can make or lose alot of money. At the same time you can reliably craft some useful/cool looking items:

Mystic Salvage Kits(Makes x250 stack)
x3 Mystic Forge Stones
x1 Fine Salvage Kit
x1 Journeyman's Salvage Kit
x1 Master's Salvage Kit


Mystic Weapons
x30 Mystic Coin
x1 Eldrich scroll
x5 T6 Crafting item (ex. Orichalcum Rifle Barrel)
x5 T6 Crafting item (ex. Ancient Rifle Frame)


There are plenty of more recipies here:

http://wiki.guildwars2.com/wiki/Mystic_Forge


Don't Forget to Download Raidcall
info on that: {HERE}

If you have any Questions feel free to use our forums, we'll be happy to answer any questions or concerns you might have about the Full-release or just General Info regarding the guild.

Thanks for Reading and Happy Gaming,

-JM7
JM7 / Aug 21, 2012
GW2 : Prepping for Launch Date!




Hello Everyone!

With full-release right around the corner, you might be asking yourself WTF do we do first? Storyline? PVP? WvW? Run around aimlessly? Well if you haven't decided, we've got an Idea:


The Instance
When starting off you normally have to finish your Beginning Tutuorial Instance, which you and a handful of other players will complete the task given to you.
After the "Instance" you will recieve a reward of two different weapon choices, and some money.

The Plan
Once your out and about, the first thing we want you to do is open up your friends list and add:

Sujin.3269 (Guild Leader)
&
Jedi.4182 (Vice)

Next we would appreciate if you would send HALF your money to Sujin as he will require a total of 1 silver in order to create the Guild as soon as possible.
We will let everyone know when we have enough moneys.
Once all that is complete we will begin adding everyone to the guild.

If you have pre-purchased the game, registered and know your "Game Tag"
Please add them to this thread {HERE}

With this we can quickly add you to the guild list without have to ask for the numbers...

Now once You have been added to the Guild you are free to play and enjoy GW2 as a Member of Devastation!




However once this is all done, we are going to start up our first Guild event!!!

The WvW tour
The entire duration of this tour will have a VERY HIGH chance of Death. However it will also be very rewarding as you will earn exp and we shall find and collect every single "skill point" in WvW as a group saving you the hassle of having to get it later on your own. (this event will be optional)

Press "B" to open up the WvW menu and teleport to "Gate of Madness"

Don't Forget to Download Raidcall
info on that: {HERE}

If you have any Questions feel free to use our forums, we'll be happy to answer any questions or concerns you might have about the Full-release or just General Info regarding the guild.

Thanks for Reading and Happy Gaming,

-JM7
JM7 / Jun 06, 2012


It’s almost here—the second Guild Wars 2 Beta Weekend Event begins this Friday! For three days, players from all over the world will experience the wonders and dangers of Tyria—and a ton of cool new content!

Keep Your Characters!
Or create new human, norn, or charr characters and start a whole new story. Since players will be able to play with their existing characters from the first Beta Weekend Event, they can experience some of the new higher level content.

Enter the Catacombs (Explorable Mode)
Looking for a real challenge? Try out the explorable mode of the Ascalonian Catacombs dungeon for groups of ambitious level 35+ players. The tough explorable mode of the Catacombs presents a party with three different paths through the dungeon, each with its own dangers and rewards. Enter if you dare!

Visit Lovely Gendarran Fields
We’ve opened up a new map, Gendarran Fields, for players to explore. A level 25 to 35 map just outside Lion’s Arch, Gendarran Fields is a picturesque area of pine trees and rolling hills, teeming with wild beasts and bandit gangs.

Unlock the Mysteries of the Mystic Forge
On a less dangerous note, the Mystic Forge has arrived in Lion’s Arch. This strange forge actually holds the imprisoned djinn Zommoros, who hails from distant Elona. If you offer the Mystic Forge gifts (like unneeded items and weapons), you will receive a gift in return. Got a pair of pistols that you don’t need? Drop them in the Mystic Forge and see what Zommoros gives you in exchange!

Expanded World vs. World
Once again, the Mists will echo with the sound of combat as we open up World vs. World for the weekend. As usual, massive armies of players from different servers will battle for supremacy on four huge maps, but this time we’ve added a couple of interesting new twists.

Players can now take their WvW battle underground in a new “mini dungeon” beneath the central map. This brand-new subterranean level is full of tricks and traps that can be used against enemy players, and is home to the aptly named Dark Room, which players will have to see (or not) to believe.

We’ve also added skill challenges, dynamic events, and even jump puzzles to the WvW maps. Why are these PvE elements being integrated into WvW gameplay? “We want to make the transition from PvE to World vs. World easy and natural for players,” says developer Matt Witter. “We always wanted additional meaningful content on the WvW maps so that players will always have something to do, even if the frontline of battle is far away.”

New Automated Player vs. Player Tournaments and More
For this beta, we’re introducing Automated PvP Tournaments. Each tournament pits eight teams of five players against each other. Teams that excel during the three-round, single-elimination tournament are rewarded with tournament chests full of valuable loot.
The PvP reward system has also been greatly improved with the creation of a two-tier reward structure that involves Glory and Rank. Put simply, Glory is a currency that players can spend to unlock reward chests stuffed with useful loot, while Rank is a measurement of your success in PvP. You’ll receive valuable reward chests as you climb in Rank.



Combat— “A Sense of Hitting”
Combat in Guild Wars 2 is more visceral than ever. We’re constantly making improvements to the entire combat experience—better timing, enhanced sound design, subtle camera shakes—to enhance what designer Jon Peters likes to call “the sense of hitting.”

Improved Overflow Servers
We listened to a lot of the input we received from players regarding their experience with overflow servers in the first Beta Weekend Event, and we’ve implemented a new party UI that tells you when party members are on a different overflow world. We’ve also given party members the ability to fast travel to overflow worlds where other members of their party are located, and we’ve made it easier to keep party members together when moving between maps. It’s all designed to give you as smooth an experience as possible.

Improved Chat
Communication in general has been greatly improved, as well. We’re adding the much-requested chat bubbles, as well as map chat and an updated local chat function, both of which make it easier to communicate with other players.

New Key-Binding Feature
This is one of our most requested features. For those who want to customize their gameplay experience, we’re introducing a new, easy-to-use key-binding interface, which now allows you to bind modifier keys.

UI Improvements
MMO players are often very particular about their user interface, and we’re no exception. We’ve listened to your feedback and have refined our UI to make it even easier to use. We’ve revamped the mini-map in the bottom-right corner of the screen. The formerly round mini-map is now square and can easily be resized for better navigation.
UI Art Lead Vicki Ebberts says, “Little adjustments, like making the map resizable or wrapping the dodge meter around the top of the health bubble, may not seem like a big deal at first, but over the course of many hours spent playing a game, you start to appreciate a well-designed interface.”

Tiers for Skills
We’ve organized each profession’s elite and utility skills into three different tiers, or levels. When you get enough skills in one tier, you unlock the next level of skills. Why the change from the previous model, which let players choose from all the available skills at once?
“The tier system gives players both a sense of progression and accomplishment,” says Lead Designer Eric Flannum. “It encourages them to experiment with different skills as they increase in power, and it avoids overwhelming new players with a huge list of skills to choose from.”
“Plus,” Flannum adds, “the tier system is more scalable and expandable. We can more easily add new skills in the future with this system.”

The Gem Store is under New Management
The Black Lion Trading Company out of Lion’s Arch has officially taken over operation of the Gem Store, Currency Exchange, and Trading Post. Its new owner’s first action was to completely overhaul the Gem Store.
As a result, the all-new Gem Store is easier to use and has a greater variety of items, from the decorative—like dye packs and costumes—to the whimsical—like the Box o’ Fun, which spawns a chest that applies random crazy effects to everyone who touches it. Each beta player will receive 500 free gems on their account, so do a little shopping on us!

In Closing…
There’s no shortage of things to see and do during our second Beta Weekend Event, and this is just a small sample of what awaits you when you log in.
We’ll see you in-game from Friday, June 8th, at noon PDT (GMT-7) until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).

------------------------------------------------------------------------------------------------------

Thats a whole list of changes due to feedback and any other suggestions from the first beta, its looking pretty sweet so far. Jut a reminder there is a patch or update to the current beta so make sure you get a jump on that right now..
its 85k files and might take a while..




keep checking up on those before the beta this friday and you'll be loggin in with less wait than usual.

as always..

Happpy gaming,


-JM7

JM7 / May 29, 2012


Message from GW2 lead producer Chris Whiteside:

Heroes of Tyria!
My name is Chris Whiteside, and I’m the lead producer of Guild Wars 2. Normally, I’m head-down in the trenches, making sure we’re producing the best MMO possible, but I wanted to come up for air and share some exciting news with you:

Beta Weekend Event 2 will begin on Friday, June 8th, at noon PDT (GMT-7) and will run until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).

If that isn’t enough to get you all bursting with excitement, here is some more news:

Your existing beta characters have not been deleted, and you will be able to continue right where you left off! This means that enterprising players with characters level 35 or higher will be able to test their mettle against the explorable version of the Ascalonian Catacombs dungeon!

In addition to sharing this news with you, I want to convey a massive “thank you” to all of you for playing in our beta events so far. The participation and enthusiasm we’ve seen has exceeded our expectations, and we’re all very grateful and appreciative here at the studio. Your support during our first Beta Weekend Event and throughout development has been instrumental in getting us prepared for launch and helping us take massive steps in the evolution of Guild Wars 2 as a whole. You, our community, are an integral part of the development process, and Guild Wars 2 simply would not be what it is today without you.

Your participation is even more important when you consider that we take our beta events very seriously in terms of our development strategy. At ArenaNet, “beta event” means exactly that—it’s a development-centric event in which we test our systems, discover new and exciting bugs, and get pivotal feedback from our testers about what is going in the right direction and what isn’t.

We have listened intently to all of your feedback from our first Beta Weekend Event, and we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.



Of course, there’s no denying the benefits of having such a vocal, outspoken community. And I’m not speaking just in terms of development; I’m also referring to how our players are spreading the word that Guild Wars 2 is more than just a game, it’s an evolving, online world that is shaped and driven by its players. Our community and our studio won’t accept anything less than excellence, and above all else, we both value a pioneering approach to the future of online worlds.

Having said all that, what is the one thing we most look forward to in our second Beta Weekend Event? In a nutshell, it’s getting the chance to play with you all: sharing a world we’ve built together, discovering what’s great and what could be better, and defining a ground-breaking world that we can all enjoy for many years to come. That’s what these beta events mean to us.
For those who haven’t yet pre-purchased Guild Wars 2, you’ll still have a chance to play in the beta. We’re teaming up with our partners to give away keys for Beta Weekend Event 2, so follow us on Twitter and Facebook to get the latest news.

Thank you all so much for your support, care, and enthusiasm—we couldn’t do it without you

-----------------------------------------

There you have it Guildies, new Beta event next week!!!!!
I hope to see you all there on the "Sea Of Sorrows" US Server.
Don't forget to call off from work/school or anything else you might have planned, for this could be the first and last BWE for this month...and if things go smoothly maybe even this year ;)

happy gaming,
-JM7
JM7 / May 18, 2012


Ever since we announced the Guild Wars 2 Pre-Purchase program and Headstart Access, we’ve had a lot of questions about how name reservation will work for existing Guild Wars players. Here’s how it will work:
Character names in the Guild Wars universe work differently than they do in most other MMOs. Whereas in most MMOs character names are unique only within their world/server, in Guild Wars and Guild Wars 2, character names are unique across the entire game. In Guild Wars 2, when a player acquires a name like Wizardex, he or she is acquiring it across all worlds. Clearly this places more importance on grabbing the name early.

Today no one actually has the name Wizardex, because all character names from the original Guild Wars were two words or more. All one-word names will be up for grabs at the start of the Guild Wars 2 Headstart Access period. But there are currently 20 million two-word names in use by existing Guild Wars players. We need a policy that allows dedicated players to hold on to their established names, while freeing up the bulk of names for the rush of Guild Wars 2 players who will come into the game at launch.





Thus our policy will simply be as follows: to preserve your character name from Guild Wars into Guild Wars 2, you must be an active Guild Wars player (more on that below), and you must create a Guild Wars 2 character with the same name as your Guild Wars character during the Headstart Access period or on launch day.

After launch day (and after we work through support tickets filed on launch day), we’ll free up the millions of unclaimed names for new Guild Wars 2 players to use.

To implement this name reservation system, we need to build a list of the character names of active Guild Wars players that we’ll reserve through launch day. We actually need to build that list a few weeks prior to the launch of Guild Wars 2.

So we’ll use the following very generous definition of active: Guild Wars players will be considered active—thus having their Guild Wars names reserved and available to claim during Headstart Access and on launch day—if they have logged into the game at least once between January 1, 2012 and the day we build the name reservation list.

We’ll warn the community before we build the list, but that’s irrelevant, because there’s no reason for anyone to wait. If you want to reserve character names from Guild Wars into Guild Wars 2, log in to the original game now so we know you’re active!

We’ll see you in-game,
The Guild Wars 2 Team
------------------------------------------------------------------------------------------------------

There you have it, so if your looking to save a one-word name it is not happening, but if your going to grab a two word name and want to lock it in...get your self a copy of GW1 and log-in.


-JM7